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PACKAGE

Sleezy Development • Advanced Hitmarker System (Escrow Protected) (ESX, QBCore, Qbox, & Standalone)

15.00 USD
Sleezy Development • Advanced Hitmarker System (Escrow Protected) (ESX, QBCore, Qbox, & Standalone)
DETAILS

🔥 Sleezy Development – Advanced Hitmarker System

Give your players a clean, satisfying, and immersive combat feedback system with the Sleezy Development Advanced Hitmarker System.

This script displays floating damage numbers whenever a player hits another player or configured NPCs. It supports randomized body shot numbers, bigger randomized headshot numbers, armor hit coloring, floating animated text, and a simple config setup so server owners can customize the experience without touching the core file.

Everything is fully configurable through config.lua, so server owners can easily change colors, enable or disable NPC damage display, and control the overall hitmarker behavior while keeping the main script protected.

📦 Features
• Floating damage number system
• Randomized body shot damage numbers
• Randomized headshot damage numbers
• Larger headshot damage values
• Animated floating text effect
• Armor hit color support
• Normal hit color support
• Optional NPC damage display
• Configurable through config.lua
• Lightweight and optimized
• Escrow protected

🎯 Hitmarker System
When a player damages another target, the script detects the hit and displays a floating damage number above the target.

The system supports:

body shot damage numbers
larger headshot damage numbers
armor hit colors
floating animated text
clean real-time visual feedback

This makes gunplay feel more responsive and rewarding while keeping the system simple and optimized for active combat servers.

Example behavior:

Body shots show lower randomized numbers
Headshots show much higher randomized numbers
Armor hits can use different colors
Damage text floats upward and fades out naturally

⚙️ Configuration
Server owners can easily configure the script through config.lua.

Example options include:

Config.HitMarker = true
Config.ShowNPCDamages = true

Config.NormalHitColor = { r = 255, g = 255, b = 255 }
Config.ArmorHitColor = { r = 0, g = 153, b = 255 }

You can customize:

enable / disable hitmarkers
show or hide NPC damage numbers
normal hit colors
armor hit colors
general hitmarker behavior

🧩 Framework Support
Framework:
Standalone client-side style hitmarker system

Inventory Support:
Not required

📥 Installation
Download the resource
Drag it into your server resources
Add it to your server.cfg
Configure the settings in config.lua
Restart your server

Example:

ensure Sleezy_Hitmarker

💡 Perfect For
• Roleplay servers
• PvP servers
• Gunplay enhancement
• Combat feedback systems
• Headshot-based gameplay
• Servers wanting cleaner shooting feedback
• Optimized visual combat systems

🛠 Support
If you encounter any issues or need help configuring the script, please open a support ticket through the store or contact Sleezy Development.

Sleezy Development