🔥 Sleezy Development – Advanced Case Opening System
Bring a full case opening / crate system to your server with the Sleezy Development Advanced Case Opening System a clean, rewarding, and fully configurable system built for serious RP and progression-based servers.
This script gives players the ability to earn or purchase different cases, open them through a smooth animated case-opening UI, and receive rewards based on configurable rarities, chances, and reward pools.
Built to feel premium, scalable, and addictive, this system is perfect for servers looking to add playtime rewards, premium crates, progression rewards, economy sinks, and high-value rare drops in a clean and organized way.
🔒 Escrow Protected
⚡ Optimized & Lightweight
🎰 Clean Animated Case Opening UI
• Full case opening system
• Multiple case types with different rarities
• Animated opening UI with configurable spin settings
• Configurable rarity system
• Common, Uncommon, Rare, Epic, Legendary, Mythic, and Rainbow tiers
• Custom reward pools for every case
• Reward chance system per item
• Optional rare-drop broadcast system
• Playtime coin reward system
• Configurable case shop locations
• Case exchange / purchase system
• Custom case currency support
• Supports item rewards, case rewards, currency rewards, and stacked rewards
• Clean branding and color customization
• Optional Discord webhook logging
• Lightweight and optimized
• Fully configurable through config files
Players can collect or purchase cases, then open them through a smooth case-opening interface to receive random rewards based on the configured drop table.
The system supports:
• Multiple case tiers
• Weighted reward chances
• Reward rarity colors
• Custom case pricing
• Reward bundles
• Premium jackpot-style drops
• Rare reward broadcasts
• Playtime-earned currency rewards
This makes it perfect for servers that want a modern crate system, reward-based progression, or a premium cosmetic / economy-style reward loop without messy setup.
The script supports a custom case currency system, allowing you to build your own crate economy around a configured coin item.
Example uses:
• Playtime coins
• Event reward coins
• Store-purchased crate items
• Economy sink systems
• Progression reward loops
Players can earn coins over time, then spend them on cases for a chance at better rewards.
The script includes support for configurable shop / exchange locations where players can purchase available cases.
You can configure:
• Shop locations
• Blips
• Labels
• Which cases each shop sells
• Branding and color styling
• Stock display order
This makes it easy to create one or multiple case dealers around your server.
Everything is designed to be easy to customize.
You can configure:
• Brand name
• Coin item and label
• UI spin duration
• Total cards shown
• Winner position
• Item sizes and spacing
• UI easing / animation feel
• Celebration effects
• Rarity labels and colors
• Broadcast rarities
• Shop locations
• Playtime reward intervals
• Coin rewards per interval
• Case prices
• Case descriptions
• Reward chances and amounts
The system can be used for:
• Common Cases
• Uncommon Cases
• Rare Cases
• Epic Cases
• Legendary Cases
• Mythic Cases
• Rainbow / Vortex Cases
Each case can have its own:
• Label
• Description
• Price
• Item name
• Image
• Reward pool
• Reward rarity
• Reward chance
You can configure rewards such as:
• Utility items
• Food / water
• Bandages
• Radios
• Lockpicks
• Armor
• Repair kits
• Gold bars
• Currency bundles
• Other cases
• Premium reward bundles
This lets you build anything from a simple starter crate setup to a full high-end loot box progression system.
Everything is controlled through the config, making it easy to expand and edit without touching protected core logic.
You can fully customize:
• Case items
• Reward tables
• Chance percentages
• Reward rarities
• Coin system
• Shop stock
• Shop locations
• Playtime reward system
• UI settings
• Broadcast messages
• Webhook settings
• Branding colors
• Core files protected
• Config remains editable
• Safe reward handling
• Structured rarity and reward logic
• Clean organized setup
• No messy hardcoded reward system
• ox_inventory
• Recommended inventory images setup
• FiveM server running on Cerulean
• Lua 5.4 recommended
• Roleplay servers
• Progression servers
• Case opening systems
• Reward-based economies
• Premium reward shops
• Playtime reward systems
• Coin exchange systems
• Servers wanting a modern crate / loot box feature
Because crate systems should feel clean, rewarding, and premium — not basic and thrown together.
This is not a simple random reward script.
This is a full case opening system designed to give your server a polished reward experience with proper rarity tiers, animated UI, premium cases, and expandable progression.
Built for performance.
Built for customization.
Built for serious servers.
Sleezy Development
Premium FiveM Systems
For custom systems, private work, or full server builds — contact us.