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PACKAGE

Sleezy Development • Advanced Drugs Creator (ESX, QBCore, Qbox, & Standalone)

40.00 USD
Sleezy Development • Advanced Drugs Creator (ESX, QBCore, Qbox, & Standalone)
DETAILS

💜 Advanced Drugs Creator

Build and manage a complete drug ecosystem directly inside your FiveM server.

Advanced Drugs Creator gives server owners an in-game management system for creating collection locations, processing stations, grow fields, crafting recipes, shops, street-selling zones, corner dealers, usable items, lab props, blips and more without having to manually build every interaction from scratch.

Designed for servers that want full control over their drug economy, production routes, selling systems and player effects while keeping everything configurable and manageable from one system.

⚙️ Features

  • Complete in-game Drug Manager

  • Create collection locations

  • Create processing locations

  • Create grow/field locations

  • Create hand-crafting recipes

  • Create buy/sell shops

  • Create NPC street-selling zones

  • Create automated corner dealers

  • Create configurable usable drugs/items

  • Place lab props and decorations

  • Create custom map blips

  • In-game location and object placement tools

  • Searchable item selectors

  • Inventory item image previews

  • Open or restricted locations

  • Job access

  • Gang access

  • Individual player access

  • Configurable animations

  • Target or zone-based interactions

  • Auto collection and processing options

  • Processing requirements

  • Processing minigames

  • Persistent created locations

  • Server-side transaction validation

  • Configurable economy and currencies

  • Police/dispatch integration

  • Webhook logging

  • Extensive server-owner configuration

🧪 Collection & Processing

Create complete production routes anywhere on the map.

Collection points can be configured with:

  • Selected item

  • Item amount

  • Collection delay

  • Target interaction

  • Automatic collection

  • Optional animations

  • Open or locked access

  • Job restrictions

  • Gang restrictions

  • Individual restrictions

Processing locations can include:

  • Input and output items

  • Required ingredients

  • Required quantities

  • Configurable ingredient removal chance

  • Processing delay

  • Automatic processing

  • Animations

  • Multiple minigame difficulty levels

  • Access restrictions

  • Target interactions

This allows servers to build anything from simple collection routes to larger multi-stage production chains.

🌱 Advanced Field System

Create custom grow/harvest fields using configurable plant props.

Field options include:

  • Custom field placement

  • Configurable plant prop

  • Minimum harvest amount

  • Maximum harvest amount

  • Maximum plants spawned

  • Plant respawn delay

  • Restricted or open access

  • Persistent field configuration

  • Nearby plant spawning for performance

  • Automatic plant respawning after harvesting

Fields can be moved, edited and removed directly through the management system.

🛠️ Hand Crafting

Create additional item-production recipes through the hand-crafting system.

Configure:

  • Required/on-use item

  • Reward item

  • Item quantities

  • Crafting behavior

  • Crafting animation

  • Server-side item validation

This can be used to add additional steps between gathering, processing and finished products.

💊 Usable Item Creator

Create configurable usable substances and consumable items with different use styles and player effects.

Supported use types include:

  • Smoking

  • Bong

  • Drinking

  • Eating

  • Pills

  • Inhaling

  • Injecting

Usable effects can include:

  • Effect duration

  • Screen effects

  • Screen shake

  • Motion blur

  • Walk styles

  • Stamina effects

  • Running speed effects

  • Health

  • Armour

  • Stress relief

  • Driving difficulty

  • Pass-out chance

  • Vomit chance

Different items can be configured to behave differently instead of every usable item sharing the same effects.

🩸 Addiction, Tolerance & Overdose

The system includes persistent player-state mechanics for deeper roleplay.

Features include:

  • Addiction levels

  • Tolerance levels

  • Addiction progression

  • Natural addiction reduction

  • Natural tolerance reduction

  • Low, medium and high addiction stages

  • Configurable health consequences

  • Pass-out effects

  • Vomiting effects

  • Overdose detection

  • Same-item overdose limits

  • Mixed-item overdose limits

  • Recovery/antidote support

  • Drug testing

  • Configurable drug test kits

  • Configurable recovery medication

  • Persistent player drug state

Player states can continue across reconnects and resource/server restarts through persistent storage.

💰 NPC Street Selling

Create custom selling areas where players can sell configured items to NPC customers.

Configure options such as:

  • Selling zones

  • Sellable items

  • Minimum price

  • Maximum price

  • Minimum quantity

  • Maximum quantity

  • Maximum customers

  • Customer delay

  • Customer rejection chance

  • Robbery chance

  • Police alert chance

  • Required police count

  • Automatic selling behavior

  • Selling minigames

  • Job/gang/player access

The system can also trigger configured police/dispatch alerts depending on the selling outcome.

👤 Corner Dealers

Create persistent corner dealers that players can supply with products.

Players can:

  • Deposit configured items

  • View current dealer stock

  • Let the dealer sell products over time

  • Return later to collect accumulated profits

Server owners can configure:

  • Dealer ped

  • Maximum stock

  • Selling intervals

  • Amount sold per interval

  • Minimum and maximum item prices

  • Dealer commission/profit rate

  • Payment currency

  • Dealer access restrictions

Dealer stock and profits are stored persistently.

🏪 Custom Shops

Create configurable shops with:

  • Buy-only items

  • Sell-only items

  • Buy and sell items

  • Custom buy prices

  • Custom sell prices

  • Configurable currency

  • Item quantities

  • Open or locked access

  • Job restrictions

  • Gang restrictions

  • Individual restrictions

  • Configurable shop ped

Transactions are validated server-side before money or items are exchanged.

🎯 Access Control

Major locations can operate as either Open or Locked.

Open locations can be used normally by players.

Locked locations can be restricted by:

  • Jobs

  • Minimum job grades

  • Gangs

  • Minimum gang grades

  • Individual players

This allows one system to handle public production areas, gang-controlled labs, private operations, job-specific locations and more.

🪑 Lab Prop Creator

Build custom lab environments using the included prop placement system.

The resource includes categorized prop selections for setups such as:

  • Tables

  • Lighting

  • Weed labs

  • Coke labs

  • Meth labs

  • LSD labs

  • Lab equipment

  • Storage

  • Miscellaneous equipment

Props can be positioned through the in-game object placement tools to create custom production environments around your server.

🗺️ Custom Blips

Create and manage map blips directly through the Drug Manager.

Configure options including:

  • Blip sprite

  • Blip color

  • Blip size

  • Radius

  • Radius color

  • Position

🔍 Inventory Item Previews

Item editors include searchable, image-based item selection.

The system can automatically use images from supported inventories, including:

  • ox_inventory

  • QB/QBOX inventory image paths

  • Custom image URLs/paths

  • Local resource images

This makes larger item lists much easier to manage when configuring collection, processing, fields and shops.

🚔 Dispatch Support

Configurable dispatch support includes:

  • qs-dispatch

  • cd_dispatch

  • Built-in alerts

  • Custom integration

  • Option to disable dispatch

Police jobs, alert messages, blip appearance and alert behavior can be configured.

🎨 Configurable

Server owners have control over major parts of the resource, including:

  • Branding

  • Resource name

  • Accent color

  • Logo

  • Icons

  • Framework

  • Inventory

  • Target system

  • Database

  • Notifications

  • Progress system

  • Dispatch

  • Admin permissions

  • Commands

  • Interaction distances

  • Inventory image paths

  • Money accounts

  • Dirty-money behavior

  • Police jobs

  • Animations

  • Usable effects

  • Field props

  • Minigames

  • Security limits

  • Webhooks

  • Custom framework hooks

💵 Flexible Currency Support

Currencies can use normal framework accounts or inventory items.

Examples include:

  • Cash

  • Bank

  • Black money

  • Custom accounts

  • Dirty money represented as an inventory item

This makes the system adaptable to different server economy setups.

🔧 Framework Support

  • QBOX / qbx_core

  • QBCore / qb-core

  • ESX / es_extended

  • Standalone / custom integration

Framework detection can be set to Auto.

📦 Inventory Support

  • ox_inventory

  • QBOX / QBCore compatible inventories

  • ESX inventory

  • Custom inventory integration

🎯 Target Support

  • ox_target

  • qb-target

  • qtarget

  • Custom / no-target setups

💾 Database Support

  • oxmysql

  • mysql-async

  • Built-in JSON persistence fallback

  • Custom database integration

SQL persistence is recommended for production servers.

🛡️ Server-Side Validation

Important gameplay transactions are handled and validated server-side, including:

  • Collection rewards

  • Processing requirements

  • Field harvesting

  • Crafting

  • Shop transactions

  • NPC sales

  • Corner dealer stock

  • Dealer profits

  • Item quantities

  • Currency transactions

  • Access permissions

  • Interaction validation

Configurable security limits and action cooldowns are also included.

🔐 Admin Access

Drug Manager access can be controlled through:

  • ACE permissions

  • Framework admin groups

  • Player identifiers

  • Licenses

This allows server owners to decide exactly who can create or modify systems.

📦 Included

  • Advanced Drugs Creator resource

  • In-game Drug Manager

  • Collection creator

  • Processing creator

  • Field creator

  • Hand-crafting system

  • Usable item creator

  • Addiction and tolerance system

  • Overdose system

  • Drug testing system

  • NPC street-selling system

  • Corner dealer system

  • Buy/sell shop creator

  • Lab prop placement system

  • Blip creator

  • Item image/search system

  • Access-control system

  • Dispatch integrations

  • Persistent storage

  • Framework integrations

  • Inventory integrations

  • Target integrations

  • Database integration

  • Webhook configuration

  • Installation guides

  • Framework-specific setup guides

  • SQL installation file

✅ Requirements

  • FiveM

  • ox_lib

  • PolyZone

Supported framework, inventory, target, database and dispatch resources are detected/configured separately depending on your server setup.

🔒 The resource is prepared for Cfx Asset Escrow, while buyer-facing configuration, integrations, locales, webhooks and installation files remain editable.

📥 The resource is delivered through the supported FiveM/Cfx asset delivery system after purchase.

Script Preview: (1) Sleezy Development - YouTube
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