💜 Advanced Drugs Creator
Build and manage a complete drug ecosystem directly inside your FiveM server.
Advanced Drugs Creator gives server owners an in-game management system for creating collection locations, processing stations, grow fields, crafting recipes, shops, street-selling zones, corner dealers, usable items, lab props, blips and more without having to manually build every interaction from scratch.
Designed for servers that want full control over their drug economy, production routes, selling systems and player effects while keeping everything configurable and manageable from one system.
⚙️ Features
Complete in-game Drug Manager
Create collection locations
Create processing locations
Create grow/field locations
Create hand-crafting recipes
Create buy/sell shops
Create NPC street-selling zones
Create automated corner dealers
Create configurable usable drugs/items
Place lab props and decorations
Create custom map blips
In-game location and object placement tools
Searchable item selectors
Inventory item image previews
Open or restricted locations
Job access
Gang access
Individual player access
Configurable animations
Target or zone-based interactions
Auto collection and processing options
Processing requirements
Processing minigames
Persistent created locations
Server-side transaction validation
Configurable economy and currencies
Police/dispatch integration
Webhook logging
Extensive server-owner configuration
🧪 Collection & Processing
Create complete production routes anywhere on the map.
Collection points can be configured with:
Selected item
Item amount
Collection delay
Target interaction
Automatic collection
Optional animations
Open or locked access
Job restrictions
Gang restrictions
Individual restrictions
Processing locations can include:
Input and output items
Required ingredients
Required quantities
Configurable ingredient removal chance
Processing delay
Automatic processing
Animations
Multiple minigame difficulty levels
Access restrictions
Target interactions
This allows servers to build anything from simple collection routes to larger multi-stage production chains.
🌱 Advanced Field System
Create custom grow/harvest fields using configurable plant props.
Field options include:
Custom field placement
Configurable plant prop
Minimum harvest amount
Maximum harvest amount
Maximum plants spawned
Plant respawn delay
Restricted or open access
Persistent field configuration
Nearby plant spawning for performance
Automatic plant respawning after harvesting
Fields can be moved, edited and removed directly through the management system.
🛠️ Hand Crafting
Create additional item-production recipes through the hand-crafting system.
Configure:
Required/on-use item
Reward item
Item quantities
Crafting behavior
Crafting animation
Server-side item validation
This can be used to add additional steps between gathering, processing and finished products.
💊 Usable Item Creator
Create configurable usable substances and consumable items with different use styles and player effects.
Supported use types include:
Smoking
Bong
Drinking
Eating
Pills
Inhaling
Injecting
Usable effects can include:
Effect duration
Screen effects
Screen shake
Motion blur
Walk styles
Stamina effects
Running speed effects
Health
Armour
Stress relief
Driving difficulty
Pass-out chance
Vomit chance
Different items can be configured to behave differently instead of every usable item sharing the same effects.
🩸 Addiction, Tolerance & Overdose
The system includes persistent player-state mechanics for deeper roleplay.
Features include:
Addiction levels
Tolerance levels
Addiction progression
Natural addiction reduction
Natural tolerance reduction
Low, medium and high addiction stages
Configurable health consequences
Pass-out effects
Vomiting effects
Overdose detection
Same-item overdose limits
Mixed-item overdose limits
Recovery/antidote support
Drug testing
Configurable drug test kits
Configurable recovery medication
Persistent player drug state
Player states can continue across reconnects and resource/server restarts through persistent storage.
💰 NPC Street Selling
Create custom selling areas where players can sell configured items to NPC customers.
Configure options such as:
Selling zones
Sellable items
Minimum price
Maximum price
Minimum quantity
Maximum quantity
Maximum customers
Customer delay
Customer rejection chance
Robbery chance
Police alert chance
Required police count
Automatic selling behavior
Selling minigames
Job/gang/player access
The system can also trigger configured police/dispatch alerts depending on the selling outcome.
👤 Corner Dealers
Create persistent corner dealers that players can supply with products.
Players can:
Deposit configured items
View current dealer stock
Let the dealer sell products over time
Return later to collect accumulated profits
Server owners can configure:
Dealer ped
Maximum stock
Selling intervals
Amount sold per interval
Minimum and maximum item prices
Dealer commission/profit rate
Payment currency
Dealer access restrictions
Dealer stock and profits are stored persistently.
🏪 Custom Shops
Create configurable shops with:
Buy-only items
Sell-only items
Buy and sell items
Custom buy prices
Custom sell prices
Configurable currency
Item quantities
Open or locked access
Job restrictions
Gang restrictions
Individual restrictions
Configurable shop ped
Transactions are validated server-side before money or items are exchanged.
🎯 Access Control
Major locations can operate as either Open or Locked.
Open locations can be used normally by players.
Locked locations can be restricted by:
Jobs
Minimum job grades
Gangs
Minimum gang grades
Individual players
This allows one system to handle public production areas, gang-controlled labs, private operations, job-specific locations and more.
🪑 Lab Prop Creator
Build custom lab environments using the included prop placement system.
The resource includes categorized prop selections for setups such as:
Tables
Lighting
Weed labs
Coke labs
Meth labs
LSD labs
Lab equipment
Storage
Miscellaneous equipment
Props can be positioned through the in-game object placement tools to create custom production environments around your server.
🗺️ Custom Blips
Create and manage map blips directly through the Drug Manager.
Configure options including:
Blip sprite
Blip color
Blip size
Radius
Radius color
Position
🔍 Inventory Item Previews
Item editors include searchable, image-based item selection.
The system can automatically use images from supported inventories, including:
ox_inventory
QB/QBOX inventory image paths
Custom image URLs/paths
Local resource images
This makes larger item lists much easier to manage when configuring collection, processing, fields and shops.
🚔 Dispatch Support
Configurable dispatch support includes:
qs-dispatch
cd_dispatch
Built-in alerts
Custom integration
Option to disable dispatch
Police jobs, alert messages, blip appearance and alert behavior can be configured.
🎨 Configurable
Server owners have control over major parts of the resource, including:
Branding
Resource name
Accent color
Logo
Icons
Framework
Inventory
Target system
Database
Notifications
Progress system
Dispatch
Admin permissions
Commands
Interaction distances
Inventory image paths
Money accounts
Dirty-money behavior
Police jobs
Animations
Usable effects
Field props
Minigames
Security limits
Webhooks
Custom framework hooks
💵 Flexible Currency Support
Currencies can use normal framework accounts or inventory items.
Examples include:
Cash
Bank
Black money
Custom accounts
Dirty money represented as an inventory item
This makes the system adaptable to different server economy setups.
🔧 Framework Support
QBOX / qbx_core
QBCore / qb-core
ESX / es_extended
Standalone / custom integration
Framework detection can be set to Auto.
📦 Inventory Support
ox_inventory
QBOX / QBCore compatible inventories
ESX inventory
Custom inventory integration
🎯 Target Support
ox_target
qb-target
qtarget
Custom / no-target setups
💾 Database Support
oxmysql
mysql-async
Built-in JSON persistence fallback
Custom database integration
SQL persistence is recommended for production servers.
🛡️ Server-Side Validation
Important gameplay transactions are handled and validated server-side, including:
Collection rewards
Processing requirements
Field harvesting
Crafting
Shop transactions
NPC sales
Corner dealer stock
Dealer profits
Item quantities
Currency transactions
Access permissions
Interaction validation
Configurable security limits and action cooldowns are also included.
🔐 Admin Access
Drug Manager access can be controlled through:
ACE permissions
Framework admin groups
Player identifiers
Licenses
This allows server owners to decide exactly who can create or modify systems.
📦 Included
Advanced Drugs Creator resource
In-game Drug Manager
Collection creator
Processing creator
Field creator
Hand-crafting system
Usable item creator
Addiction and tolerance system
Overdose system
Drug testing system
NPC street-selling system
Corner dealer system
Buy/sell shop creator
Lab prop placement system
Blip creator
Item image/search system
Access-control system
Dispatch integrations
Persistent storage
Framework integrations
Inventory integrations
Target integrations
Database integration
Webhook configuration
Installation guides
Framework-specific setup guides
SQL installation file
✅ Requirements
FiveM
ox_lib
PolyZone
Supported framework, inventory, target, database and dispatch resources are detected/configured separately depending on your server setup.
🔒 The resource is prepared for Cfx Asset Escrow, while buyer-facing configuration, integrations, locales, webhooks and installation files remain editable.
📥 The resource is delivered through the supported FiveM/Cfx asset delivery system after purchase.
Script Preview: (1) Sleezy Development - YouTube
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