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PACKAGE

Sleezy Development • Advanced Metal Detecting System (ESX, QBCore, Qbox, & Standalone)

30.00 USD
Sleezy Development • Advanced Metal Detecting System (ESX, QBCore, Qbox, & Standalone)
DETAILS

💜 Advanced Metal Detecting System

Turn exploration into a complete scavenging activity with an interactive metal detecting system for your FiveM server.

Players can equip a metal detector, explore configured search areas, listen for signals that become stronger as they approach hidden finds, dig up randomized valuables, and sell their discoveries through the included Pawn Shop system.

Designed to provide an actual searching experience rather than simply walking to markers and collecting items.

⚙️ Features

  • Interactive metal detector system

  • Included custom detector models

  • Usable metal detector item

  • Optional /metaldetector command

  • Multiple configurable detecting zones

  • Dynamically generated hidden search points

  • Distance-based detector signals

  • Multiple detector audio stages

  • Adjustable detector volume

  • Digging animations

  • Configurable digging duration

  • Configurable detector animations

  • Configurable detector model and positioning

  • Common, Rare & Epic reward categories

  • Fully configurable rewards

  • Configurable reward quantities

  • Configurable rarity chances

  • Search-zone blips

  • Optional zone radius blips

  • Built-in Pawn Shop

  • Custom Pawn Shop UI

  • Inventory item images

  • Searchable seller inventory

  • Configurable item prices

  • Configurable payment account

  • Multiple seller location support

  • Server-side reward validation

  • Server-side selling validation

  • Exploit protection and interaction checks

  • No database required

  • Framework auto-detection

  • Extensive server-owner configuration

🔎 Interactive Detecting

Players equip their metal detector and physically search configured areas for hidden objects.

The detector responds depending on how close the player is to a hidden search point.

By default, the system uses multiple signal ranges so the detector becomes increasingly responsive as the player gets closer to the find.

Server owners can configure:

  • Detection ranges

  • Signal sounds

  • Search controls

  • Detector volume

  • Minimum and maximum volume

  • Dig prompt distance

  • Search-point spacing

  • Number of active finds

  • Search-zone size

  • Detector model

  • Detector positioning

  • Detector animation

This gives players an actual searching process instead of revealing the exact location immediately.

🎵 Distance-Based Signals

The included detector audio changes depending on the player's distance from a hidden find.

Different sound stages can be configured for different ranges, allowing players to use the detector itself to locate buried items.

The detector volume can also be adjusted while searching.

All included detector sounds are stored locally inside the resource with no external audio/CDN dependency.

⛏️ Digging System

Once players locate a signal closely enough, they can dig for the buried item.

Digging includes:

  • Configurable interaction distance

  • Digging animation/scenario

  • Configurable digging duration

  • Progress system integration

  • Optional cancellation

  • Automatic detector resume after digging

  • Server-validated completion

  • Inventory capacity checks

Rewards are not given immediately from a client-side event. The server validates the interaction before completing the dig.

💎 Rarity-Based Finds

Every successful dig can select from configurable rarity pools.

Default categories include:

  • Common

  • Rare

  • Epic

Each category can contain completely different items.

Server owners can configure:

  • Rarity chances

  • Available items

  • Item labels

  • Minimum reward quantity

  • Maximum reward quantity

The included setup contains finds ranging from scrap and damaged electronics to jewelry, watches, gems and other valuables.

Everything can be replaced with your own server items.

🗺️ Custom Detecting Zones

Create your own metal detecting locations around the map.

Each zone can have its own:

  • Location

  • Radius

  • Enabled/disabled state

  • Maximum active search points

  • Reward pools

  • Rarity items

  • Map blip

  • Blip sprite

  • Blip color

  • Blip scale

  • Radius display

  • Radius transparency

Different areas can therefore have completely different loot pools and balancing.

📍 Dynamic Search Points

Hidden finds are dynamically positioned throughout configured detecting zones.

The system supports configurable:

  • Point spacing

  • Spawn limits

  • Ground detection

  • Proposal intervals

  • Detection distance

  • Claim distance

Players search for the actual generated locations using the detector rather than following permanently visible markers.

💰 Pawn Shop Selling

After finding valuables, players can visit the included Pawn Shop to sell supported items.

The seller includes its own clean in-game interface with:

  • Item images

  • Item names

  • Individual prices

  • Quantity selection

  • Search bar

  • Configurable maximum sale quantity

  • Automatic inventory image support

Players can quickly search through their finds and choose exactly how many items they want to sell.

🏪 Configurable Sellers

The selling system is not limited to the included default Pawn Shop.

Server owners can configure seller locations with:

  • Location

  • Shop label

  • Interaction distance

  • Draw distance

  • Accepted items

  • Item labels

  • Sell prices

  • Payment account

  • Seller prompt

  • Blip

  • Blip sprite

  • Blip color

  • Blip size

  • Map visibility

Additional seller locations can be added through the configuration.

🖼️ Inventory Images

The Pawn Shop interface can automatically display item images from supported inventory resources.

Supported image handling includes:

  • ox_inventory

  • QB inventory image paths

  • Automatically detected inventory images

  • Custom image paths

  • Per-item custom images

If an image cannot be loaded, the interface safely falls back instead of breaking the seller UI.

🎨 Branding & UI Configuration

Server owners can customize the Pawn Shop interface directly through the configuration.

Options include:

  • Resource branding name

  • Short name

  • Seller title

  • Seller subtitle

  • Search placeholder

  • Sell button text

  • Currency symbol

  • Custom logo URL

  • Accent color

  • Hover color

  • Background color

  • Panel color

  • Text color

  • Secondary text color

  • Border color

  • Inventory image path

  • UI close key

This makes it easy to match the system to your own server branding without rebuilding the interface.

🎮 Detector Configuration

The detector itself can be customized extensively.

Options include:

  • Required detector item

  • Detector item name

  • Usable item registration

  • Optional command

  • Command item requirement

  • Vehicle usage

  • Detector model

  • Alternate detector model

  • Attachment bone

  • Position offset

  • Rotation

  • Animation dictionary

  • Animation

  • Controls

  • Volume

  • Search controls

  • Dig control

Two streamed metal detector models are included with the resource.

🛡️ Server-Side Validation

Important actions are validated by the server rather than trusting values provided by the client.

Validation includes:

  • Detector item requirements

  • Search zone validation

  • Actual player position

  • Search-point position

  • Claim distance

  • Dig completion distance

  • Minimum digging time

  • Action expiration

  • Inventory capacity

  • Reward selection

  • Reward quantity

  • Seller distance

  • Item ownership

  • Sale quantity

  • Configured sale price

  • Payment handling

  • Action cooldowns

The client does not decide what reward it receives or how much money an item is worth.

💵 Configurable Economy

The Pawn Shop payout account can be configured for your server.

Supported setups include:

  • Cash

  • Bank

  • Custom payment handling

All sale prices are controlled through the server configuration.

🔧 Framework Support

  • QBOX / qbx_core

  • QBCore / qb-core

  • ESX / es_extended

  • Standalone

  • Custom framework integration

Framework detection can be set to Auto.

📦 Inventory Support

  • ox_inventory

  • QBCore inventory

  • ESX inventory

  • Custom inventory integration

QBOX setups using ox_inventory are supported through automatic detection.

🔔 Notification Support

Notification handling can use:

  • ox_lib

  • Framework notifications

  • Native notifications

  • Custom notification integration

⏳ Progress Support

Digging progress can use:

  • ox_lib

  • QBCore progress

  • Standalone handling

  • Custom progress integration

Progress cancellation and player controls during digging can also be configured.

🧩 Custom Integration Hooks

Editable custom integration files are included for servers using their own systems.

Custom hooks are available for areas including:

  • Inventory item counts

  • Inventory capacity

  • Adding items

  • Removing items

  • Adding money

  • Usable item registration

  • Notifications

  • Progress handling

This allows the system to be adapted to servers that do not use one of the default integrations.

🎨 Configurable

Server owners can control major parts of the resource through config.lua, including:

  • Framework

  • Inventory

  • Branding

  • UI colors

  • Logo

  • Notifications

  • Progress system

  • Detector item

  • Detector models

  • Detector controls

  • Detector animations

  • Detector volume

  • Detection ranges

  • Audio signals

  • Digging duration

  • Digging animation

  • Reward rarities

  • Reward items

  • Reward quantities

  • Detecting zones

  • Zone sizes

  • Search-point limits

  • Blips

  • Seller locations

  • Seller items

  • Seller prices

  • Currency account

  • Interaction distances

  • Security limits

  • Debug options

💾 No Database Required

Advanced Metal Detecting does not require a database for its core gameplay.

Search points are managed dynamically while the resource is running, making installation straightforward without requiring additional SQL tables.

📦 Included

  • Advanced Metal Detecting resource

  • Streamed metal detector models

  • Interactive metal detecting system

  • Dynamic search-point system

  • Distance-based detector audio

  • Digging system

  • Rarity-based reward system

  • Configurable detecting zones

  • Pawn Shop selling system

  • Pawn Shop UI

  • Inventory image support

  • Configurable branding

  • Framework integrations

  • Inventory integrations

  • Notification integrations

  • Progress integrations

  • Custom integration hooks

  • Security validation

  • QBCore item examples

  • ox_inventory item examples

  • Installation guide

  • Configuration files

✅ Requirements

  • FiveM

  • OneSync enabled

Your selected framework and inventory resources are required depending on your chosen configuration.

No database is required.

🔒 The resource is structured for Cfx Asset Escrow, while buyer-facing configuration, locales, custom integration hooks and installation files remain editable.

📥 The resource is delivered through the supported FiveM/Cfx asset delivery system after purchase.

Script Preview: (1) Sleezy Development - YouTube
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