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PACKAGE

Sleezy Development β€’ Advanced Faction Market (ESX, QBCore, Qbox, & Standalone)

25.00 USD
Sleezy Development β€’ Advanced Faction Market (ESX, QBCore, Qbox, & Standalone)
DETAILS

πŸ’œ Advanced Faction Market

Create a private, fully configurable marketplace for gangs, factions, organizations, jobs, crews or individually approved players.

Advanced Faction Market gives your server a polished laptop-style marketplace where authorized members can purchase exclusive weapons, supplies, equipment or completely custom items using faction coins, cash, bank money, black money or your own currency system.

Server owners have complete control over who can access the market, which items each faction can see, stock levels, prices, currencies, branding, opening methods and more, with an included in-game administration system for managing access and stock without constantly editing configuration files.

βš™οΈ Features

  • Premium laptop-style Faction Market UI

  • Gang-based market access

  • Job-based market access

  • Individual player access

  • Persistent player access grants

  • Temporary or permanent access grants

  • Player deny list

  • Minimum faction/job grade requirements

  • Per-item faction restrictions

  • Configurable market categories

  • Configurable market products

  • Configurable prices

  • Limited or unlimited stock

  • Persistent stock

  • In-game stock management

  • Purchase quantity limits

  • Item metadata support

  • Item image support

  • Item-based faction currency

  • Cash support

  • Bank support

  • ESX black money/account support

  • Per-item currency overrides

  • Custom currency integration

  • In-game admin panel

  • Access manager

  • Stock manager

  • Multiple opening methods

  • Laptop item support

  • Command support

  • World location support

  • Export support

  • Personal player wallpapers

  • Configurable UI scaling

  • Compact item cards

  • Reduced-motion option

  • Configurable wallpaper dimming

  • Extensive server branding

  • Automatic framework detection

  • Automatic inventory detection

  • Server-authoritative purchases

  • Inventory-full payment refunds

  • Persistent settings

  • No SQL database required for the core system

πŸ’» Premium Laptop Market

The market is presented through a custom desktop/laptop-style interface instead of a basic shop menu.

When players open the system, they are presented with their configured desktop wallpaper and bottom application dock.

Players can then open the Faction Market, access their personal Settings, or power off the laptop.

The interface includes:

  • Desktop-style home screen

  • Market application

  • Settings application

  • Bottom application dock

  • Browser-style market window

  • Product categories

  • Product search

  • Product images

  • Product pricing

  • Currency images

  • Stock display

  • Quantity controls

  • Purchase controls

  • Fullscreen controls

  • Minimize controls

  • Configurable browser elements

The UI was designed to feel like an actual private faction marketplace rather than another standard FiveM menu.

πŸ›’ Custom Faction Marketplace

Server owners can configure exactly what is available inside the market.

Every product can have its own:

  • Item

  • Display name

  • Description

  • Category

  • Price

  • Image

  • Stock amount

  • Maximum purchase quantity

  • Inventory metadata

  • Faction restrictions

  • Currency

This makes the system suitable for much more than weapons.

Markets can be created around:

  • Weapons

  • Armor

  • Ammunition

  • Gang supplies

  • Organization equipment

  • Crafting materials

  • Medical supplies

  • Custom server items

  • Exclusive faction equipment

  • Currency-based reward shops

The provided products are examples and can be completely replaced with your own server items.

πŸ‘₯ Advanced Faction Access

The market can be restricted to approved factions instead of being available to the entire server.

Access can be based on:

  • Gang

  • Job

  • Gang or job

  • Minimum grade

  • Direct player identifier

  • Persistent admin grant

Different access modes can also be configured depending on how your server handles factions.

For example, you can require players to belong to a configured faction, manually approve individual players, or allow either method.

🟣 QBOX / QBCore Gang Support

Native gang information can be used with supported QBOX and QBCore servers.

Faction configuration can include:

  • Gang name

  • Minimum gang grade

  • Custom faction label

This allows different ranks within the same gang to have different levels of access.

πŸ”— Optional qs-gangs Integration

The system can automatically use qs-gangs when the resource is running.

The gang provider can be configured as:

  • Auto

  • Framework

  • qs-gangs

  • Custom

This allows servers using an external gang system to integrate the Faction Market without replacing their existing setup.

πŸ§‘β€πŸ’Ό ESX Faction Support

ESX servers can use jobs as faction groups.

This makes it possible to configure organizations such as:

  • Cartels

  • Mafias

  • Private organizations

  • Custom faction jobs

Minimum job grades can also be required.

Servers using a separate ESX gang system can connect it through the included custom integration hooks.

πŸ”’ Per-Item Restrictions

Access does not have to stop at the market itself.

Individual products can also be restricted to specific configured groups.

This means one Faction Market can contain products for multiple factions while only showing authorized products to the correct players.

For example:

  • One gang can access its own weapon

  • Another faction can access different equipment

  • Higher-ranked members can receive exclusive products

  • General supplies can remain available to everyone with market access

Players only receive products they are actually authorized to purchase.

πŸͺͺ Persistent Player Access

Admins can grant individual players persistent Faction Market access directly through the included admin interface.

Access grants can be:

  • Permanent

  • Temporary

  • Given a custom faction/member label

  • Revoked at any time

Temporary grants automatically support expiration times.

Persistent grants are saved so they remain available after resource and server restarts.

🚫 Player Deny List

Specific player identifiers can also be explicitly denied access.

This provides an additional layer of control for servers that need to block certain players regardless of their normal faction membership.

πŸ›‘οΈ Admin Panel

Authorized administrators receive access to an Administration section directly inside the laptop Settings interface.

The admin panel includes tools for managing:

  • Online players

  • Current access

  • Persistent grants

  • Faction labels

  • Grant expiration

  • Market stock

  • Stock resets

Admin access can be controlled separately from normal Faction Market access.

πŸ“‹ Access Manager

The built-in Access Manager allows admins to view online players and grant market access without manually editing configuration files.

Admins can:

  • View online players

  • View faction information

  • See whether a player currently has access

  • See whether access comes from a persistent grant

  • Grant persistent access

  • Set grant duration

  • Set a custom member label

  • Revoke persistent access

This makes managing private markets much easier for active RP servers.

πŸ“¦ Live Stock Manager

The included Stock Manager allows administrators to manage product availability while the server is running.

Admins can:

  • View every configured market item

  • View current stock

  • Change stock

  • Set unlimited stock

  • Reset all stock to configured values

Changes can be saved persistently instead of disappearing after the resource restarts.

πŸ“Š Limited & Unlimited Stock

Each product can have its own stock configuration.

Server owners can choose between:

  • Limited stock

  • Unlimited stock

Limited stock automatically decreases after successful purchases.

Stock persistence can be enabled so remaining quantities survive resource and server restarts.

Out-of-stock items can either remain visible or be hidden depending on your configuration.

πŸ”’ Quantity Controls

Products can support purchasing multiple items at once.

Each item can have its own maximum quantity per transaction while the entire market also has a configurable global purchase limit.

The interface automatically provides quantity controls for products that allow multiple purchases.

πŸ’° Flexible Currency System

Advanced Faction Market supports multiple ways to pay.

Supported currency types include:

  • Inventory item currency

  • Cash

  • Bank

  • Framework money accounts

  • ESX accounts

  • ESX black money

  • Custom currency integrations

This means your faction market could use something like:

  • Faction Coins

  • Gang Tokens

  • Dirty Money

  • Cash

  • Bank balance

  • Reputation currency represented as an item

  • Completely custom currency

πŸͺ™ Faction Coin Support

The default configuration demonstrates an inventory-based Faction Coin currency.

Instead of charging normal money, players can earn faction currency elsewhere on your server and spend it exclusively inside the Faction Market.

The UI can automatically display the inventory image for the configured currency beside product prices.

πŸ’΅ Per-Item Currency

Individual products can override the market's default currency.

This allows one market to contain different types of purchases.

For example:

  • Standard supplies using Faction Coins

  • Premium equipment using cash

  • Illegal products using black money

  • Special items using a custom token

All currency information is controlled server-side.

πŸ–ΌοΈ Automatic Item Images

Product images can automatically use images from supported inventory systems.

Supported configurations include:

  • ox_inventory images

  • qb-inventory images

  • qs-inventory images

  • Local resource images

  • Custom image templates

  • Direct image URLs/paths

Each product can also be given its own exact image when needed.

🎨 Full Branding Control

The marketplace is designed so server owners can make it fit their own server instead of being locked to the default Sleezy Development presentation.

Configuration options include:

  • App name

  • Window title

  • Browser URL text

  • Header logo

  • Header text

  • Large hero logo

  • Hero title

  • Hero subtitle

  • Hero description

  • Market section title

  • Search placeholder

  • Purchase text

  • Stock text

  • Settings text

  • Admin text

  • Desktop wallpaper

  • Accent color

  • Secondary accent colors

  • Browser colors

  • Panel colors

  • Card colors

  • Text colors

  • Border colors

  • Success color

  • Error color

  • Laptop dimensions

  • Browser dimensions

  • Border radius

  • Product columns

  • Product spacing

  • Product image height

  • Dock configuration

The included configuration gives buyers control over the major visual parts of the system without having to modify the protected core code.

🌌 Personal Player Wallpapers

Players can optionally customize their own Faction Market desktop.

Personal settings can include:

  • Custom wallpaper URL

  • Interface scale

  • Wallpaper dim amount

  • Compact product cards

  • Reduced motion

These settings can be saved individually for each player.

Changing a personal wallpaper does not change the server's overall Faction Market branding.

πŸ“ Adjustable UI Scale

Players can adjust the size of their laptop interface within server-configured limits.

Server owners control the minimum, maximum and default UI scale so players have customization without being able to completely break the layout.

⚑ Reduced Motion & Compact Mode

Accessibility and personal UI preferences include:

  • Reduced motion

  • Compact product cards

  • Wallpaper brightness/dimming controls

Server owners can individually enable or disable these settings.

πŸšͺ Multiple Opening Methods

The Faction Market can be opened through several different methods.

Supported methods include:

  • Command

  • Usable laptop item

  • Configured world locations

  • Client export

  • Server export

Multiple opening methods can be enabled at the same time.

πŸ’» Laptop Item

The market can require a usable faction_laptop item.

Server owners can configure whether:

  • The laptop item is enabled

  • Commands require the laptop

  • Opening the laptop consumes the item

Example item configurations are included for supported inventories.

⌨️ Command Support

Players can optionally open the market through a configurable command.

Default example:

/factionmarket

Command access can also be ACE restricted.

πŸ“ World Locations

Server owners can create physical Faction Market access points around the map.

Location configuration includes:

  • Coordinates

  • Interaction distance

  • Draw distance

  • Interaction prompt

  • Marker

  • Marker type

  • Marker size

  • Marker color

Server-side distance validation is performed when a location is used.

πŸ”Œ Export Support

The Faction Market can also be opened from another resource using included exports.

This makes it possible to integrate the market into:

  • Custom phones

  • Gang menus

  • Tablets

  • NPC interactions

  • Territory systems

  • Missions

  • Other custom resources

πŸ›‘οΈ Server-Authoritative Purchases

Important purchase information is validated by the server.

The client does not decide its own:

  • Item

  • Price

  • Stock

  • Currency

  • Access permission

  • Quantity limit

  • Purchase total

The server validates market access again when a purchase is submitted.

πŸ” Purchase Security

Purchase validation includes:

  • Faction market access

  • Per-item faction access

  • Purchase cooldowns

  • Quantity limits

  • Maximum configured price

  • Purchase total

  • Available stock

  • Inventory capacity

  • Currency balance

  • Payment

  • Item delivery

Additional request limits are also configurable.

πŸ’³ Automatic Payment Refunds

If payment succeeds but the purchased item cannot be added to the player's inventory, the resource includes a refund path.

Instead of simply taking the player's currency and failing delivery, the system attempts to return the payment when item delivery fails.

πŸ“¦ Inventory Metadata

Configured products can include metadata passed into supported inventory systems.

This allows server owners to sell custom item variations while still using the same base inventory item.

This can be used for systems involving:

  • Weapon variations

  • Custom item information

  • Serialized equipment

  • Special faction item data

πŸ”§ Framework Support

  • QBOX / qbx_core

  • QBCore / qb-core

  • ESX / es_extended

  • Standalone

  • Custom framework integration

Framework detection can be set to Auto.

πŸ“¦ Inventory Support

  • ox_inventory

  • qs-inventory

  • QBCore inventory

  • ESX inventory

  • Standalone/custom inventory integration

Inventory detection can also be set to Auto.

πŸ”” Notification Support

Notification handling supports:

  • ox_lib

  • QBCore

  • ESX

  • Native FiveM notifications

  • Custom notification integration

πŸ’Ύ Persistent Storage

The core resource does not require an SQL database.

Persistent information is stored for:

  • Player access grants

  • Market stock

  • Player UI preferences

This allows important information to survive resource/server restarts without requiring an additional SQL migration.

🧩 Custom Integration Hooks

Editable custom integration files are included for servers running unsupported or heavily modified systems.

Custom hooks are available for:

  • Player identifiers

  • Jobs/groups

  • Gangs

  • Admin permissions

  • Money balances

  • Removing money

  • Refunding money

  • Inventory item counts

  • Inventory capacity

  • Adding items

  • Removing items

  • Notifications

This allows custom servers to integrate their existing systems while leaving the main Faction Market logic intact.

🎨 Configurable

Server owners can control major parts of the system through the configuration, including:

  • Framework

  • Inventory

  • Opening methods

  • Commands

  • Laptop item

  • Locations

  • Factions

  • Jobs

  • Gangs

  • Minimum grades

  • Player permissions

  • Persistent access

  • Denied players

  • Admin permissions

  • Currency

  • Market items

  • Categories

  • Prices

  • Stock

  • Purchase limits

  • Product metadata

  • Item images

  • Logos

  • Branding

  • UI colors

  • Desktop wallpaper

  • Laptop sizing

  • Product layout

  • Player settings

  • Security limits

  • Notifications

  • Persistence

πŸ“¦ Included

  • Advanced Faction Market resource

  • Premium laptop-style marketplace

  • Desktop/home interface

  • Market application

  • Settings application

  • Administration panel

  • Access Manager

  • Stock Manager

  • Gang/job permission system

  • Persistent player grants

  • Temporary access support

  • Per-item faction restrictions

  • Persistent stock system

  • Multiple currency support

  • Faction Coin support

  • Item metadata support

  • Product search

  • Configurable categories

  • Inventory image integration

  • Personal wallpaper system

  • Player UI settings

  • Multiple opening methods

  • World location support

  • Laptop item support

  • Client/server exports

  • Framework integrations

  • Inventory integrations

  • Custom integration hooks

  • Security validation

  • Installation files

  • QBCore item examples

  • ox_inventory item examples

  • ESX item SQL example

  • Configuration documentation

βœ… Requirements

  • FiveM

  • OneSync recommended

Your selected framework and inventory resources are required depending on the configuration you choose.

The core resource does not require an SQL database.

πŸ”’ The resource is prepared for Cfx Asset Escrow, while buyer-facing configuration, custom integration files, installation files and persistent data files remain editable.

πŸ“₯ The resource is delivered through the supported FiveM/Cfx asset delivery system after purchase.

Preview:Β (1) Sleezy Development - YouTube