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PACKAGE

Sleezy Development โ€ข Advanced Wars System (ESX, QBCore, QBOX & Standalone)

40.00 USD
Sleezy Development โ€ข Advanced Wars System (ESX, QBCore, QBOX & Standalone)
Sleezy Development โ€ข Advanced Wars System (ESX, QBCore, QBOX & Standalone)
Sleezy Development โ€ข Advanced Wars System (ESX, QBCore, QBOX & Standalone)
Sleezy Development โ€ข Advanced Wars System (ESX, QBCore, QBOX & Standalone)
Sleezy Development โ€ข Advanced Wars System (ESX, QBCore, QBOX & Standalone)
Sleezy Development โ€ข Advanced Wars System (ESX, QBCore, QBOX & Standalone)
Sleezy Development โ€ข Advanced Wars System (ESX, QBCore, QBOX & Standalone)
Sleezy Development โ€ข Advanced Wars System (ESX, QBCore, QBOX & Standalone)
DETAILS

Sleezy Development โ€ข Advanced Wars System (ESX, QBCore, QBOX & Standalone)

Bring organized team battles, customizable combat rules, interactive war lobbies, and competitive multiplayer events to your FiveM server with the Sleezy Development Advanced Wars System.

Designed for roleplay communities, PvP servers, and organized team competitions, this system allows authorized administrators to create and host wars, assign players to opposing teams, customize combat equipment, select arenas, and manage matches directly in-game.

Players can browse available wars, join waiting lobbies, communicate with their teammates, participate in elimination-based rounds, and compete for victory through a fully designed competitive interface.

Administrators have control over team sizes, available weapons, starting armor, consumables, match duration, arena selection, and the number of rounds needed to win.

The system also includes Discord profile pictures, team-colored player outlines, synchronized voice channels, spectator support, combat statistics, POV requests, match result screens, early war termination, and Discord webhook logging.

Built with a custom UI, server-side validation, persistent match results, configurable branding, and multi-framework compatibility.

โš™๏ธ Features

  • Advanced administrator-hosted Wars system

  • Custom in-game Wars interface

  • Public war browser

  • Private staff creation controls

  • Multiple simultaneous wars

  • Configurable 1v1 through 10v10 team capacities

  • Eleven included arena configurations

  • Custom arena support

  • Red and Blue teams

  • Manual team assignments

  • Random team generation

  • Waiting and spectator slots

  • Unique war lobby codes

  • Custom war names and messages

  • Character-based participation filters

  • Configurable first-to-win scoring

  • Custom weapon loadouts per war

  • Pistols-only battles

  • Assault-rifles-only battles

  • Mixed pistol and rifle battles

  • Optional hatchet weapons

  • Configurable starting armor

  • Custom armor vest quantities

  • Adjustable healing pill limits

  • Configurable smoke quantities

  • Configurable armor joint quantities

  • Team-based voice communication

  • Discord profile picture integration

  • Team-colored player outlines

  • Live match scoreboard

  • Squad health and armor indicators

  • Player kill and death tracking

  • Damage statistics

  • In-game kill feed

  • Spectator camera controls

  • POV request notifications

  • Final-kill slow-motion presentation

  • Custom victory and defeat screens

  • Early war termination

  • Configurable arena boundaries

  • Automatic match cleanup

  • Player state restoration

  • Persistent SQL match results

  • Discord webhook match logs

  • Customizable UI branding and colors

  • Framework and inventory integration

  • Server-side permissions and validation

๐ŸŽฎ Advanced War Creation

Authorized administrators can create and configure wars through the in-game menu.

  • Open the Wars interface

  • Select Create War

  • Enter a custom war name

  • Add a custom war message

  • Choose an available arena

  • Set the number of players per team

  • Configure the first-to-win target

  • Select who can participate

  • Adjust available weapons

  • Configure combat equipment

  • Set healing pill limits

  • Create the waiting lobby

  • Manage participants before starting

Default War Settings

  • First to 5 round wins

  • 6-minute round time limit

  • 7-second round countdown

  • 200 starting health

  • 100 starting armor

  • Friendly fire disabled

  • Headshots enabled

  • On-foot combat

  • Equal team sizes required by default

Each war can use its own permitted settings, allowing administrators to organize different types of battles.

๐Ÿ‘ฅ Custom Team Sizes

Create wars using a variety of team sizes.

  • 1v1

  • 2v2

  • 3v3

  • 4v4

  • 5v5

  • 6v6

  • 7v7

  • 8v8

  • 9v9

  • 10v10

Team capacity is configurable.

The eleven included arenas provide five player spawn locations per team by default. Larger matches require custom or expanded arena spawn configurations.

๐Ÿ”ด Red Team & Blue Team

The system includes two configurable opposing teams.

  • Red Team

  • Blue Team

  • Custom team names

  • Custom team colors

  • Individual spawn positions

  • Team-specific voice communication

  • Team-colored player outlines

  • Separate squad information

  • Live team scores

  • Team player lists

  • Configurable team assignments

Administrators can manually organize teams or use automatic random assignment before starting a war.

๐Ÿ›ก๏ธ Administrator Team Management

Control team participation directly through the war lobby.

  • View all registered players

  • View player names and Discord avatars

  • View player server IDs

  • View connection ping

  • Assign players to Red Team

  • Assign players to Blue Team

  • Move players into waiting slots

  • Assign spectator slots

  • Remove players from the lobby

  • Change the selected arena

  • Start with manually assigned teams

  • Start using randomized teams

  • End active wars early

Manual Teams

Administrators choose exactly which players participate on each side.

Random Teams

The system randomly divides eligible participants into opposing teams before starting.

Default Team Rules

  • Equal team sizes required

  • At least one player per team

  • Up to 10 spectators

  • Team balancing validation

  • Configurable uneven-team allowance

๐Ÿ‘ค Custom Participation Filters

Administrators can configure which characters are eligible to enter individual wars.

Available Filters

  • Everyone

  • Female Characters Only

  • Male Characters Only

Character eligibility is checked through supported framework character information or compatible freemode character models.

This is an optional character-based roleplay filter, not an account-level verification of a player's real-world identity.

๐Ÿ”ซ Advanced Combat Loadout Configuration

One of the system's main features is the ability to customize available combat equipment for each war.

Weapon Selection

  • Pistols Only

  • Assault Rifles Only

  • Both Pistols & Assault Rifles

Hatchet Settings

  • Allow hatchets

  • Disable hatchets

Armor Settings

  • Enable armor

  • Disable armor

  • Configure starting armor

  • Set maximum armor vest quantity

Consumable Settings

  • Configure healing pill quantity

  • Configure smoke quantity

  • Configure armor joint quantity

  • Disable individual items by setting the quantity to zero

All equipment limits are validated by the server.

Default Combat Equipment

  • Pistol: Combat Pistol

  • Rifle: Carbine Rifle

  • Melee: Hatchet

  • Starting Armor: 100

  • Armor Vests: 5

  • Healing Pills: 6

  • Armor Joints: 10

  • Smokes: 1

The maximum healing pill limit is 15 by default.

Individual quantities can be adjusted for each war, while server owners control the overall limits through the configuration.

๐ŸŽฏ Weapon Selection & Keybinds

Players receive temporary match weapons according to the rules selected by the administrator.

  • Automatic weapon preparation

  • Configurable weapon models

  • Temporary match ammunition

  • Weapon switching

  • Unarmed starting state

  • Individual round loadouts

  • Weapon cleanup after matches

  • Supported original weapon restoration

Default Weapon Controls

  • 0 โ€” Fists

  • 1 โ€” Assault Rifle

  • 2 โ€” Pistol

  • 3 โ€” Hatchet

Unavailable weapons cannot be selected during restricted weapon modes.

๐Ÿ›ก๏ธ Armor & Healing System

Players receive configured in-match consumables that are separate from their regular roleplay equipment.

Armor Vest

  • Restores armor

  • Configurable usage duration

  • Custom use animation

  • Adjustable armor amount

  • Per-war quantity control

Healing Pill

  • Restores health

  • Configurable healing amount

  • Timed healing effect

  • Custom use animation

  • Adjustable usage limit

Armor Joint

  • Provides an in-game armor effect

  • Configurable armor amount

  • Custom smoking animation

  • Handheld prop support

  • Per-war quantity configuration

Smoke

  • Configurable smoke utility

  • Custom smoke duration

  • Adjustable quantity

  • Quick-use and throwable controls

Repair Kit

  • Optional vehicle repair equipment

  • Custom repair animation

  • Configurable repair duration

  • Intended for vehicle-enabled arena configurations

Repair kits are disabled by default because standard Wars are on foot.

Default Equipment Controls

  • 5 โ€” Armor Vest

  • 6 โ€” Healing Pill

  • 7 โ€” Armor Joint

  • 8 โ€” Repair Kit

  • G โ€” Smoke

  • 4 โ€” Throwable Smoke

All keybinds and supported item settings can be configured.

๐Ÿ—บ๏ธ Eleven Included Arenas

The system includes eleven configurable arena locations with corresponding map preview images.

Included Maps

  • Little Seoul

  • Morningwood

  • Pink Cage

  • Mirror Park

  • Rockford

  • Sandy Shores

  • Southside

  • Paleto Bay

  • La Puerta

  • Industrial

  • Barrios

Arena Features

  • Custom arena names

  • Individual spawn coordinates

  • Separate Red Team spawns

  • Separate Blue Team spawns

  • Configurable arena centers

  • Adjustable arena boundaries

  • Arena preview images

  • Custom map availability

  • Configurable team capacity

  • Custom arena definitions

Administrators can choose an arena while creating a war and change it before the match begins.

Custom Arena Support

Server owners can add custom arenas by configuring their own map definitions and spawn coordinates.

Custom MLOs, rooftop arenas, and additional map geometry are not included.

๐ŸŒ War Lobby System

Each created war has its own waiting lobby.

  • Unique lobby code

  • Custom war title

  • Custom host name

  • Arena preview

  • Custom war message

  • Configurable team capacity

  • War participation settings

  • Waiting player list

  • Red and Blue rosters

  • Spectator list

  • Player Discord avatars

  • Player ping information

  • Custom combat rules summary

  • Start War button

  • Start Random Teams button

  • Early End War button

Lobby Management

  • Public war browsing

  • Player registration

  • Staff team assignment

  • Spectator registration

  • Player removal

  • Arena changes

  • Manual match starting

  • Automatic lobby expiration

Default Lobby Settings

  • Maximum 12 simultaneous war rooms

  • 30-minute waiting lobby timeout

  • Five-digit public lobby codes

  • Up to 10 spectators

  • Configurable room limits

๐ŸŽ™๏ธ Team Voice Communication

The system includes voice integration for communicating with teammates during matches.

  • Dedicated team voice channels

  • Red Team communication

  • Blue Team communication

  • Separate team voice routing

  • Shared communication during results

  • Automatic voice setup

  • Original voice state restoration

  • Configurable voice settings

  • Spectator voice handling

Voice Integrations

  • pma-voice

  • Native Mumble

  • Custom voice adapters

The system uses existing microphone and push-to-talk controls rather than requiring a separate microphone interface.

Compatibility with modified voice resources should be tested.

โœจ Team-Colored Player Outlines

War participants can see configurable outlines on their teammates.

  • Red team outlines

  • Blue team outlines

  • Custom outline colors

  • Teammate-only visibility

  • Adjustable outline opacity

  • Automatic updates

  • Outline cleanup after matches

  • Configurable rendering settings

Outlines use supported GTA/FiveM rendering functionality and can be disabled through the configuration.

๐Ÿ“Š Live Match Scoreboard

Track the progress of every round through the competitive HUD.

  • Current round number

  • Red Team score

  • Blue Team score

  • Match countdown

  • Current round timer

  • Team player avatars

  • Living and eliminated player indicators

  • Squad health bars

  • Squad armor bars

  • Player health and armor display

  • Equipped weapon information

  • Available ammunition

  • Remaining match items

  • Team communication indicator

  • Kill feed

  • Arena boundary warnings

The scoreboard updates during the match to reflect the current server-authorized state.

๐Ÿ’€ Elimination & Spectator System

Players who are eliminated can continue observing the battle.

  • Elimination state tracking

  • Configurable death pose

  • Eliminated player spectator mode

  • Cycle through living teammates

  • Dedicated spectator slots

  • Spectator camera controls

  • Automatic spectator cleanup

  • Player availability validation

  • Round-end transitions

  • New-round player preparation

Spectator Controls

  • RIGHT ARROW โ€” Cycle available spectator targets

  • /warsspectate โ€” Cycle spectator targets

Dedicated spectators can observe living participants, while eliminated competitors are restricted to eligible living teammates.

๐ŸŽฌ Final-Kill Slow Motion

The system includes an optional cinematic presentation for the final confirmed elimination of a winning round.

  • Configurable slow-motion effect

  • Short cinematic duration

  • Automatic activation on eligible final kills

  • Participant-only visual presentation

  • Adjustable playback speed

  • Optional feature toggle

Default Cinematic Settings

  • 1.5-second duration

  • 0.35 playback speed

The effect is applied locally to eligible war participants rather than changing the game speed for the entire server.

๐Ÿ† Match Results & Player Statistics

After a round or completed war, players can review the match results.

  • Winning team announcement

  • Defeat announcement

  • Round score

  • Final war score

  • Player names

  • Player Discord avatars

  • Kill statistics

  • Death statistics

  • Damage dealt

  • Player ping

  • MVP display

  • Team result tables

  • Custom victory and defeat artwork

  • Configurable result duration

  • Victory and defeat sounds

Default Result Timing

  • 12-second round results

  • 18-second final results

๐Ÿ“น Player POV Requests

The scoreboard includes a dedicated POV request option.

  • Request another participant's POV

  • Player-specific notification

  • Requesting player's name

  • Requesting player's avatar

  • Custom POV request message

  • Configurable notification duration

  • Request cooldown

  • F7 scoreboard cursor control

Default POV Settings

  • 8-second request notification

  • 30-second request cooldown

  • Customizable request message

The POV system sends an in-game request asking the selected participant to save or share their own footage.

It does not automatically capture, record, upload, or access player video.

โ›” Early War Termination

Administrators can stop a running war without waiting for the scheduled match conclusion.

In-Game Controls

  • Open the active war lobby

  • Select End War Early

  • Confirm the action

  • Stop the active match

  • Restore participating players

  • Clear the war room

Command Controls

  • /warsend โ€” Begin the early-end confirmation

  • /warsend again โ€” Confirm the pending request

  • /warsend confirm โ€” Confirm explicitly

  • /warsend cancel โ€” Cancel the request

  • /warsend [lobby code] โ€” Select a specific war

  • /warsend help โ€” View command usage

Default Confirmation Window

  • 20 seconds

If multiple wars are active and the administrator is not participating in one, the lobby code can be used to select the correct match.

Ending a war early does not award a winner.

๐Ÿ“ค Discord Webhook Logging

Keep track of hosted wars and match outcomes using the integrated Discord webhook system.

War Started Logs

  • War title

  • Host name

  • Arena name

  • Lobby code

  • Number of participants

  • First-to-win target

  • Red Team roster

  • Blue Team roster

  • Spectator roster

  • Start timestamp

War Completed Logs

  • Winning team

  • Final match score

  • Arena

  • Lobby code

  • War duration

  • Number of rounds

  • Red Team roster

  • Blue Team roster

  • Individual player kills

  • Individual player deaths

  • Player damage statistics

  • Match timestamp

  • Database result confirmation

Early End & Interrupted War Logs

  • Early termination status

  • Staff member ending the war, when available

  • Interruption reason

  • Current score

  • Arena

  • Lobby code

  • Team rosters

  • Available player statistics

Webhook Configuration

  • Dedicated War Started webhook

  • Dedicated Completed War webhook

  • Dedicated Stopped War webhook

  • Shared webhook fallback

  • Custom webhook username

  • Configurable event toggles

  • Discord embed formatting

  • Server-side webhook settings

  • Upload retry and queue handling

Webhook URLs are loaded through private server configuration variables and are not exposed through the player interface.

Failed webhook deliveries do not stop the active war.

๐Ÿ’พ Persistent War Results

Completed match results are stored using oxmysql.

  • Saved match identifiers

  • Selected arena

  • Winning team

  • Final match score

  • Player participation records

  • Kill statistics

  • Death statistics

  • Damage statistics

  • Match timestamps

  • Database-backed recovery information

Discord result logs are sent after successful database result saving.

๐ŸŽ Optional Winner Rewards

The resource provides an optional server-side integration for winner rewards.

  • Enable or disable custom winner rewards

  • Server-side reward callback

  • Winning team eligibility validation

  • Match result information supplied to the callback

  • Custom economy integration support

  • Custom item integration support

Automatic money or item rewards are not included by default. Server owners must configure their own compatible reward callback.

๐Ÿ” Administrator Permissions

Only authorized staff can create, manage, start, and end wars.

  • ACE permission support

  • QBCore administrator permissions

  • QBOX-compatible administrator permissions

  • ESX administrator groups

  • Standalone ACE support

  • Manual identifier allowlist

  • Server-side administrator verification

  • Protected lobby management

  • Restricted war creation

  • Restricted early termination

  • Restricted team assignments

Default Permission

sleezy.wars.admin

Default Framework Groups

  • admin

  • god

  • superadmin

๐Ÿ› ๏ธ Administrator Commands

  • /warsadmin โ€” Open staff controls

  • /warsadmin on โ€” Enable the Wars system

  • /warsadmin off โ€” Disable new Wars activity

  • /warsadmin stop [match-id] โ€” Stop a selected match

  • /warsend โ€” Begin early war termination

The administrator command and early-end command can be changed through config.lua.

๐ŸŽฎ Player Commands

  • /wars โ€” Open the public Wars browser

  • F6 โ€” Open the Wars interface

  • /warsleave โ€” Leave an active war

  • /warsspectate โ€” Change eligible spectator targets

  • /warsversion โ€” Display resource information

  • /warsdebug โ€” Display local diagnostic information

Additional Controls

  • F7 โ€” Toggle scoreboard cursor during results

  • RIGHT ARROW โ€” Cycle spectator targets

  • 0โ€“3 โ€” Weapon selection

  • 5โ€“8 โ€” Match consumables

  • G โ€” Smoke utility

Player key mappings are editable through FiveM's key binding settings.

๐ŸŽจ Custom Wars Interface

The system includes a custom competitive interface with configurable styling.

  • Custom war browser

  • Create War panel

  • Open Wars list

  • Arena preview cards

  • Player Discord avatars

  • Team roster panels

  • Host management controls

  • Combat loadout editor

  • Interactive quantity controls

  • Live scoreboard

  • Squad status interface

  • Weapon and equipment HUD

  • Match results screen

  • Custom victory and defeat visuals

  • POV request notifications

  • Custom audio effects

  • Configurable colors and branding

๐ŸŽจ Branding & Customization

Server owners can adjust supported interface settings through the configuration.

  • Custom server branding

  • Editable interface title

  • Custom logo support

  • Custom Discord link

  • Community name

  • Interface subtitle

  • Custom accent color

  • Background colors

  • Panel colors

  • Text colors

  • Border colors

  • Success color

  • Custom UI background image

  • Editable labels

  • Custom map images

  • Custom team names

  • Custom team colors

  • Configurable HUD positions

  • Adjustable interface scale

  • Configurable roster panel dimensions

  • Adjustable host panel width

  • Custom map card height

  • Editable combat settings

  • Configurable match timers

  • Custom loadout limits

  • Editable config.lua

  • Editable arena definitions

๐Ÿ›ก๏ธ Match Safety & Validation

The resource includes checks to help keep war sessions separate from normal roleplay gameplay.

  • Server-side lobby validation

  • Administrator permission checks

  • Player identity checks

  • Team capacity validation

  • Duplicate match prevention

  • Character availability checks

  • Match preparation checks

  • Spawn collision validation

  • Routing bucket isolation

  • Weapon restrictions

  • Item quantity limits

  • Action cooldowns

  • Combat event validation

  • Player death-state checks

  • Duplicate reward prevention

  • Server-side scoring

  • Interrupted match handling

  • Player disconnect cleanup

  • Resource shutdown cleanup

  • Persistent recovery records

๐ŸŒ Player State Restoration

The system saves supported player information before entering a war.

  • Original player coordinates

  • Original routing bucket

  • Health and armor state

  • Character appearance snapshot

  • Supported inventory state

  • Supported weapon state

  • Recovery information

Roleplay Mode

Players normally return to their original entry location after leaving or completing a war.

PvP Mode

Players return to a configurable spawn location instead.

Player restoration depends on compatible framework, inventory, character, and medical integrations.

๐Ÿฅ Medical & HUD Integration

The system provides integration bridges for supported medical and HUD resources.

  • QBCore ambulance compatibility

  • QBOX medical integration

  • ESX death and ambulance integration

  • Editable medical callbacks

  • Custom HUD compatibility hooks

  • Native match HUD

  • Optional integration validation tools

An optional console integration utility can inspect recognized resource versions and install selected compatibility guards after creating backups.

This utility does not run automatically. Modified or unsupported medical/HUD resources may require manual integration.

๐ŸŽ™๏ธ Discord Avatar Integration

Display player profile images in the Wars interface.

  • Discord avatar support

  • Configurable server-side bot token

  • Player profile image caching

  • Discord identifier lookup

  • Fallback avatars

  • Player profile display

  • Lobby player avatars

  • Team roster pictures

  • Scoreboard avatars

Discord avatar functionality requires the relevant Discord identifiers and API access.

The system can use fallback avatar images when Discord information is unavailable.

๐Ÿงฉ Framework Support

  • ESX

  • QBCore

  • QBOX

  • Standalone

  • Automatic framework detection

Inventory Support

  • ox_inventory

  • qb-inventory

  • ESX inventory/loadout integration

  • Standalone native weapon handling

  • Editable inventory bridge

Voice Support

  • pma-voice

  • Native Mumble

  • Custom voice callbacks

Database

  • oxmysql

  • MySQL-compatible database

๐Ÿ“ฆ What's Included

  • Sleezy Advanced Wars Resource

  • Custom Wars Interface

  • Public War Browser

  • Administrator War Creator

  • Team Lobby Management

  • Red & Blue Team System

  • Manual & Random Team Assignment

  • Spectator System

  • Eleven Arena Configurations

  • Arena Preview Images

  • Combat Loadout Configuration

  • Pistol & Rifle Restrictions

  • Armor & Consumable Configuration

  • Temporary Match Equipment

  • Team Voice Integration

  • Team-Colored Player Outlines

  • Competitive Match HUD

  • Match Scoreboard

  • POV Request System

  • Final-Kill Cinematic

  • Early War Termination

  • Discord Webhook Logging

  • Discord Profile Picture Integration

  • Match Results Database

  • Player Restoration System

  • Medical & Inventory Integration Bridges

  • Editable Configuration

  • SQL Installation File

  • Installation Instructions

  • Asset Escrow Configuration

๐Ÿ  Perfect For

  • FiveM Roleplay Communities

  • Competitive PvP Servers

  • Organized Team Battles

  • Community War Events

  • Red vs. Blue Competitions

  • Custom Arena Battles

  • Gang Roleplay Events

  • Staff-Hosted Events

  • Organized Team Training

  • Community Tournaments Without Wagering

  • Server Administration

  • Competitive Roleplay Experiences

โš™๏ธ Requirements

  • FiveM Server

  • OneSync Enabled

  • oxmysql

  • MySQL-Compatible Database

  • ESX, QBCore, QBOX, or Standalone

Optional Integrations

  • ox_inventory

  • qb-inventory

  • pma-voice

  • Compatible medical resources

  • Compatible HUD resources

  • Custom inventory and voice adapters

โš™๏ธ Installation

  1. Install and ensure oxmysql.
  2. Import sql/install.sql into your database.
  3. Add sleezy_wars to your resources.
  4. Configure your framework and inventory integration.
  5. Review the included arena coordinates.
  6. Configure administrator permissions.
  7. Set your preferred combat rules and item limits.
  8. Adjust team sizes and war settings.
  9. Configure your interface branding.
  10. Add optional Discord bot and webhook credentials to private server settings.
  11. Configure voice and medical integrations.
  12. Start the resource after its required dependencies.
  13. Open /warsadmin to manage hosted wars.
  14. Test team assignments, match loadouts, spectator functionality, and restoration in-game.

โš™๏ธ Important Information

This resource is designed for administrator-hosted team battles inside FiveM.

Players can browse and join hosted wars, but creating and managing wars requires administrator permission.

The eleven included arenas use native GTA V world locations. Custom rooftop arenas, custom MLOs, and additional map geometry are not included.

The default arenas support up to five players per team. Larger team sizes require additional verified spawn locations.

Wars use on-foot combat by default. Vehicle battles require additional vehicle and arena configuration.

The POV request feature provides a notification only and does not record or upload gameplay footage.

Discord profile images and webhook logging require valid credentials and external service availability.

The system does not include a ranked matchmaking queue, paid-credit shop, or automatic cash reward economy.

Optional winner rewards require server-owner integration and must comply with the server's permitted in-game economy.

Match restoration should be tested with the installed inventory, appearance, medical, and voice resources before public use.

๐Ÿ’Ž Why Choose This System?

The Sleezy Development Advanced Wars System gives server administrators control over organized team battles without requiring players to manage teams manually outside the game.

Administrators can create wars, choose arenas, configure equipment, set team sizes, manage rosters, start matches, and end active competitions through an interactive interface.

Players receive a dedicated competitive experience with team voice communication, configurable loadouts, live scoreboards, combat statistics, spectating, and custom match results.

With integrated Discord webhook logging, server-side match validation, persistent results, and extensive customization options, Advanced Wars provides a flexible way to organize team competitions across FiveM communities.

Developer: Sleezy Development
Version: 1.0.10
Frameworks: ESX โ€ข QBCore โ€ข QBOX โ€ข Standalone
Resource: sleezy_wars
Database: MySQL / oxmysql
Dependencies: OneSync โ€ข oxmysql
Support: discord.gg/sleezydevelopment

Sleezy Development โ€ข Premium FiveM Systems

Script Preview:ย (1) Sleezy Development - YouTube
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